View Poll Results: Keep 6v6 or revert back to 8v8
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Keep it 6v6
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217 |
28.48% |
Go back to 8v8
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545 |
71.52% |
Dec 28, 2006, 11:52 AM // 11:52
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#21
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Thanks for the poll.
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Dec 28, 2006, 12:03 PM // 12:03
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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I wouldn't mind a return to 8v8... but then again, if it means the return of iway, bloodspike, and probably even Searing Flames revisited... nah.
Yet it'd be interesting how NF would've changed the face of HA if it still were 8v8.
Perhaps revert it to 8v8 for one 'fun' weekend (NO double fame this time), and then let ANet decide?
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Dec 28, 2006, 12:23 PM // 12:23
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#23
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Is this current 6 vs 6 HA and old 8 vs 8 tombs, or just party numbers?
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Dec 28, 2006, 12:35 PM // 12:35
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#24
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Academy Page
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Quote:
Originally Posted by Saphatorael
I wouldn't mind a return to 8v8... but then again, if it means the return of iway, bloodspike, and probably even Searing Flames revisited... nah.
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why people keep talking about iway and bloodspike as if they were problems in 8v8? any decent balanced team could beat like 90% of the iway and bloodspike teams...
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Dec 28, 2006, 12:48 PM // 12:48
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#25
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Why do you assume the problem is not being able to beat them?
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Dec 28, 2006, 01:57 PM // 13:57
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#26
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Academy Page
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Quote:
Originally Posted by Skuld
Why do you assume the problem is not being able to beat them?
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then what is the problem about iway and bloodspike?
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Dec 28, 2006, 02:27 PM // 14:27
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#27
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Wilds Pathfinder
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polls on free to join forums = reliable source of market information?
The best thing to happen is for Anet to read ALL the opinions and arguments being posted about HA (which they are doing)... and for them to decide what the best course of action is themselves. Polls are what caused this mess in the first place... lets not make the same mistake again.
Its as if you dont think its pretty obvious what the general consensus is... one look at the HA thread and a 12 year old could work it out.
Be patient its not long to wait now.
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Dec 28, 2006, 03:10 PM // 15:10
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#28
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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I don't play HA anymore, but I voted 6v6 just to annoy you.
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Dec 28, 2006, 03:12 PM // 15:12
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#29
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Linkie
I don't play HA anymore, but I voted 6v6 just to annoy you.
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Thank you very much.
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Dec 28, 2006, 03:19 PM // 15:19
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#30
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Academy Page
Join Date: Dec 2005
Guild: Clan W A S D [WASD]
Profession: Mo/
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Quote:
Originally Posted by Rui
why people keep talking about iway and bloodspike as if they were problems in 8v8? any decent balanced team could beat like 90% of the iway and bloodspike teams...
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QFT.
one reason might be because people dont like seeing the same build over and over or because noobs playing iway beat noobs playing balenced. (not trying to imply anything)
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Dec 28, 2006, 04:27 PM // 16:27
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#31
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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@Rui. Don't imply that I can't beat popular builds. IWAY NUB LOLOLOL.
*cough*
Quote:
Originally Posted by kitiara
QFT.
one reason might be because people dont like seeing the same build over and over or because noobs playing iway beat noobs playing balenced. (not trying to imply anything)
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First reason, obviously. IWAY isn't hard to beat at all. But the fact that some people got rank 9-12 by just spamming c+spacebar... Hate it. I prefer balanced, or different kind of spike teams (preferably not bloodspike, that's quite boring. I like rangerspike more, since you actually need to get positioned, and placement is ftw then)
Can you imagine, btw.... Iwayers with Steady Stance+Drunken/Desperation Blow? Not to mention Critical Chop.
Yes, now they can be even more mindless!
Anyways, I'd still like to see my suggestion be realised. 8v8 weekend, then let ANet decide. If all the old FotM builds come back, then I'd rather have they'd keep it at 6v6. But I'm quite sure people will try SF even more.
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Dec 28, 2006, 04:45 PM // 16:45
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#32
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Saphatorael
I wouldn't mind a return to 8v8... but then again, if it means the return of iway, bloodspike, and probably even Searing Flames revisited... nah.
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As opposed to 6v6 with oh lets see... searing flames, jagged bones way and uh.... oh ya thats about it.
Sure IWAY and b-spike were pretty popular in in 8v8 but you still saw more variety. And even if you didn't (I know I personally saw more variety but w/e) then its not like theres any less gimmicks in 6v6, so thats not a valid reason to keep 6v6.
Quote:
Originally Posted by Saphatorael
First reason, obviously. IWAY isn't hard to beat at all. But the fact that some people got rank 9-12 by just spamming c+spacebar... Hate it. I prefer balanced, or different kind of spike teams (preferably not bloodspike, that's quite boring. I like rangerspike more, since you actually need to get positioned, and placement is ftw then)
Can you imagine, btw.... Iwayers with Steady Stance+Drunken/Desperation Blow? Not to mention Critical Chop.
Yes, now they can be even more mindless!
Anyways, I'd still like to see my suggestion be realised. 8v8 weekend, then let ANet decide. If all the old FotM builds come back, then I'd rather have they'd keep it at 6v6. But I'm quite sure people will try SF even more.
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I'm not even going to get into 1 of my rants about IWAY not being c+space, especailly coming from someone that thinks r-spike takes a lot of skill. I've R-Spiked with Deer and well.... whatever, whole other discussion. Not going to take this one off-topic. PM me if you want to argue about it.
And wait, let me get this straight. You prefer spike and balanced builds (which are almost non-existant in 6v6) yet you want 6v6 over 8v8? You lost me there....
Also steady stance->drunken/desperate is no where near as powerful as old IWAY. Critical Chop is a nice skill but its not like its going to revolutionize IWAY or anything...
SF isn't that big of a deal either.............. theres this revolutionairy idea called spreading out. Not sure if you've heard of it...
Last edited by Yunas Ele; Dec 28, 2006 at 04:50 PM // 16:50..
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Dec 28, 2006, 04:49 PM // 16:49
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#33
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
I wouldn't mind a return to 8v8... but then again, if it means the return of iway, bloodspike, and probably even Searing Flames revisited... nah.
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Well at least in 8v8 you could at least get counters to those and still be able to beat balanced builds.
In 6v6 if you get counters to a FOTM you get pwned by another FOTM. It's FTW !
Quote:
If you DO NOT PLAY HA, please DO NOT VOTE. For the good of whole community. Thank you.
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What if i PLAYED HA ?
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Dec 28, 2006, 04:56 PM // 16:56
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#34
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Unfortunately, there's no way to screen or limit voters to a specific population. However, the majority were clamoring for a poll and so I posted one. I think the problems in HA were numerous, but not directly a result of 8v8. The win condition of an altar map is conducive to making the strongest build to maintain that win condition and skip or pray on other maps with different conditions. If the HoH map had a different or rotating win condition every round, we'd see more variability in viable builds that would be capable of meeting the win conditions on several map types.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
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Dec 28, 2006, 05:07 PM // 17:07
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#35
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Steel Phoenix[StP]
Profession: Me/
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Quote:
Originally Posted by dansamy
The win condition of an altar map is conducive to making the strongest build to maintain that win condition and skip or pray on other maps with different conditions. If the HoH map had a different or rotating win condition every round, we'd see more variability in viable builds that would be capable of meeting the win conditions on several map types.
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QFT. What would HA look like if the last map was a relic run? :x
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Dec 28, 2006, 05:12 PM // 17:12
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#36
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Banned
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Quote:
Originally Posted by Yunas Ele
Also steady stance->drunken/desperate is no where near as powerful as old IWAY. Critical Chop is a nice skill but its not like its going to revolutionize IWAY or anything...
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[BRB] ran Fear Me/Steady Stance in a GvG map that resembles all maps of HA (Burning Map) and raped bad and good teams alike. so watch out for that
Quote:
Originally Posted by Yunas Ele
SF isn't that big of a deal either.............. theres this revolutionairy idea called spreading out. Not sure if you've heard of it...
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[SNA] ran 6 Searing flames Elementalist/Assassins with feigned neutrality (i think they mod it with a mesmer or idk but still overloaded with ele dmg) and destroyed teams too. dont forget the arcane mimicry, elemental attune Searing Eles of the Spearmen. and their home map was, you guessed it right, Burning Map, HA-like map. watch out for that too.
don't forget [Wa], mesmer spike (and it's variation e.g. OG spike, obsidian spike, mixed spike, invoke lightning spike, some kind of new spike but still spike, etc). woot
variety. 3 strong builds waiting to sploited in 8vs8 HA.
Bad News: expect the same people who will whine coz all they will see are these builds. 3 unique strong builds that are going to be destroyed sooner or later by nerfs coz the same whiny people (omg, my balanced team is destroyed by a build with 4+ copies of 1 character) will ask for nerfs.
Last edited by tomcruisejr; Dec 28, 2006 at 05:31 PM // 17:31..
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Dec 28, 2006, 05:13 PM // 17:13
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#37
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Forge Runner
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Quote:
Originally Posted by Bacon Goes Monk
Score.
Link to this poll is in HA's party search while im on WoW /bow
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If you can think up a message that's short enough... it cuts off at about "Vote 6v6 or 8v8 guildwarsgu" >.<
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Dec 28, 2006, 05:28 PM // 17:28
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#38
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Jungle Guide
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Funny part is, as one person has posted, people who don't play HA are screwing with the poll on voting 6v6 or whatnot, and 8v8 is still winning by a landslide. Again, as other people have said, don't trust the poll too much, look at before and after districts and those replies on the share your thoughts thread.
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Dec 28, 2006, 05:53 PM // 17:53
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#39
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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I was one of the first to vote on this poll, but forgot to make a post explaining my vote. I voted for the return of 8v8, but honestly think like dansamy said that this is the really one of the lesser issues plauging the HA gametype.
When HA was 8v8, I only played balanced pressure builds with 2 warriors or 1 warrior and 1 assassin (with an adrenal spike capability). The builds I designed always had a lot of anti-spike tools that were flexible enough to also limit pressure against pressure teams or help tear through defenses against the defense loaded spike teams once you had them playing defensively instead of spiking often. I favored the introduction of 6v6, because I knew it would highly reduce the number of spike teams running around.
So why did I vote for the return of 8v8 when I was one of the strong proponents of 6v6 in the first place? My opinion has changed now that I realize that whenever I had a strong team we simply did not lose to spike teams on relic runs or 1v1 maps. In addition, ever since the NPCs were limited to 2 per team I have returned to HA. In that short amount of time I have played a hex pressure build and very nice spike build with an axe warrior designed by Zui. Even though I was only monking for the spike build, I was shocked to find that I actually enjoyed playing spike as it provided a completely different set of challenges that your team needs to overcome. I feel that bringing back 8v8 will increase the number of spike teams playing back to 50 to 60% instead of the 5 to 10% I have seen in 6v6. But the main reason I voted for the return of 8v8 is that I suspect it will lead to an increase in the player base for HA.
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Dec 28, 2006, 06:15 PM // 18:15
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#40
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by tomcruisejr
[BRB] ran Fear Me/Steady Stance in a GvG map that resembles all maps of HA (Burning Map) and raped bad and good teams alike. so watch out for that
[SNA] ran 6 Searing flames Elementalist/Assassins with feigned neutrality (i think they mod it with a mesmer or idk but still overloaded with ele dmg) and destroyed teams too. dont forget the arcane mimicry, elemental attune Searing Eles of the Spearmen. and their home map was, you guessed it right, Burning Map, HA-like map. watch out for that too.
don't forget [Wa], mesmer spike (and it's variation e.g. OG spike, obsidian spike, mixed spike, invoke lightning spike, some kind of new spike but still spike, etc). woot
variety. 3 strong builds waiting to sploited in 8vs8 HA.
Bad News: expect the same people who will whine coz all they will see are these builds. 3 unique strong builds that are going to be destroyed sooner or later by nerfs coz the same whiny people (omg, my balanced team is destroyed by a build with 4+ copies of 1 character) will ask for nerfs.
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It was the players that made those builds do well, IMO. There was easilly a hundred guilds trying the Steady Stance IWAY in GvG but only BRB did that well (and still didn't do as well as Cute/MATH back in the days, meaning old IWAY > steady stance like I originally said), same with SNA/Spearmen with SF, Wa with spiritual pain, etc...
Sure, 8v8 may not be flowing with variety either but from my experience there was still more of it than in 6v6 (keywords: my experience, others experiences may vary...). Its not really that though, I just had a lot more fun playing 8v8 than I did 6v6, thats the main reason I want it back
Last edited by Yunas Ele; Dec 28, 2006 at 06:18 PM // 18:18..
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